#include "OgrePrerequisites.h"#include "OgreMovableObject.h"#include "OgreRenderable.h"#include "OgreMesh.h"#include "OgreLodStrategy.h"Go to the source code of this file.
Classes | |
| class | Ogre::StaticGeometry |
| Pre-transforms and batches up meshes for efficient use as static geometry in a scene. More... | |
| class | Ogre::StaticGeometry::OptimisedSubMeshGeometry |
| Struct holding geometry optimised per SubMesh / lod level, ready for copying to instances. More... | |
| struct | Ogre::StaticGeometry::SubMeshLodGeometryLink |
| Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry. More... | |
| struct | Ogre::StaticGeometry::QueuedSubMesh |
| Structure recording a queued submesh for the build. More... | |
| struct | Ogre::StaticGeometry::QueuedGeometry |
| Structure recording a queued geometry for low level builds. More... | |
| class | Ogre::StaticGeometry::GeometryBucket |
| A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored. More... | |
| class | Ogre::StaticGeometry::MaterialBucket |
| A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD). More... | |
| class | Ogre::StaticGeometry::LODBucket |
| A LODBucket is a collection of smaller buckets with the same LOD. More... | |
| class | Ogre::StaticGeometry::LODBucket::LODShadowRenderable |
| Nested class to allow shadows. More... | |
| class | Ogre::StaticGeometry::Region |
| The details of a topological region which is the highest level of partitioning for this class. More... | |
Namespaces | |
| namespace | Ogre |
Copyright © 2012 Torus Knot Software Ltd

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Last modified Sun Sep 2 2012 07:27:25