#include "OgrePrerequisites.h"#include "OgreString.h"#include "OgreSceneNode.h"#include "OgrePlane.h"#include "OgreQuaternion.h"#include "OgreColourValue.h"#include "OgreCommon.h"#include "OgreSceneQuery.h"#include "OgreAutoParamDataSource.h"#include "OgreAnimationState.h"#include "OgreRenderQueue.h"#include "OgreRenderQueueSortingGrouping.h"#include "OgreRectangle2D.h"#include "OgrePixelFormat.h"#include "OgreResourceGroupManager.h"#include "OgreTexture.h"#include "OgreShadowCameraSetup.h"#include "OgreShadowTextureManager.h"#include "OgreCamera.h"#include "OgreInstancedGeometry.h"#include "OgreLodListener.h"#include "OgreInstanceManager.h"#include "OgreRenderSystem.h"Go to the source code of this file.
Classes | |
| struct | Ogre::ViewPoint |
| Structure for holding a position & orientation pair. More... | |
| struct | Ogre::VisibleObjectsBoundsInfo |
| Structure collecting together information about the visible objects that have been discovered in a scene. More... | |
| class | Ogre::SceneManager |
| Manages the organisation and rendering of a 'scene' i.e. More... | |
| struct | Ogre::SceneManager::materialLess |
| Comparator for material map, for sorting materials into render order (e.g. More... | |
| struct | Ogre::SceneManager::lightLess |
| Comparator for sorting lights relative to a point. More... | |
| struct | Ogre::SceneManager::SkyDomeGenParameters |
| struct | Ogre::SceneManager::SkyPlaneGenParameters |
| struct | Ogre::SceneManager::SkyBoxGenParameters |
| class | Ogre::SceneManager::Listener |
| Class that allows listening in on the various stages of SceneManager processing, so that custom behaviour can be implemented from outside. More... | |
| class | Ogre::SceneManager::SceneMgrQueuedRenderableVisitor |
| Inner helper class to implement the visitor pattern for rendering objects in a queue. More... | |
| struct | Ogre::SceneManager::LightInfo |
| Cached light information, used to tracking light's changes. More... | |
| struct | Ogre::SceneManager::MovableObjectCollection |
| Simple structure to hold MovableObject map and a mutex to go with it. More... | |
| struct | Ogre::SceneManager::LightClippingInfo |
| Struct for cacheing light clipping information for re-use in a frame. More... | |
| struct | Ogre::SceneManager::lightsForShadowTextureLess |
| Default sorting routine which sorts lights which cast shadows to the front of a list, sub-sorting by distance. More... | |
| struct | Ogre::SceneManager::RenderContext |
| class | Ogre::SceneManager::ShadowCasterSceneQueryListener |
| Inner class to use as callback for shadow caster scene query. More... | |
| class | Ogre::DefaultIntersectionSceneQuery |
| Default implementation of IntersectionSceneQuery. More... | |
| class | Ogre::DefaultRaySceneQuery |
| Default implementation of RaySceneQuery. More... | |
| class | Ogre::DefaultSphereSceneQuery |
| Default implementation of SphereSceneQuery. More... | |
| class | Ogre::DefaultPlaneBoundedVolumeListSceneQuery |
| Default implementation of PlaneBoundedVolumeListSceneQuery. More... | |
| class | Ogre::DefaultAxisAlignedBoxSceneQuery |
| Default implementation of AxisAlignedBoxSceneQuery. More... | |
| struct | Ogre::SceneManagerMetaData |
| Structure containing information about a scene manager. More... | |
| class | Ogre::SceneManagerFactory |
| Class which will create instances of a given SceneManager. More... | |
Namespaces | |
| namespace | Ogre |
Typedefs | |
| typedef uint16 | Ogre::SceneTypeMask |
| Bitmask containing scene types. | |
Enumerations | |
| enum | Ogre::SceneType { Ogre::ST_GENERIC = 1, Ogre::ST_EXTERIOR_CLOSE = 2, Ogre::ST_EXTERIOR_FAR = 4, Ogre::ST_EXTERIOR_REAL_FAR = 8, Ogre::ST_INTERIOR = 16 } |
| Classification of a scene to allow a decision of what type of SceenManager to provide back to the application. More... | |
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:25