#include "OgreTerrainPrerequisites.h"#include "OgreCommon.h"#include "OgreHardwareIndexBuffer.h"#include "OgreMovableObject.h"#include "OgreRenderable.h"Go to the source code of this file.
Classes | |
| class | Ogre::TerrainQuadTreeNode |
| A node in a quad tree used to store a patch of terrain. More... | |
| struct | Ogre::TerrainQuadTreeNode::LodLevel |
| struct | Ogre::TerrainQuadTreeNode::VertexDataRecord |
| class | Ogre::TerrainQuadTreeNode::Movable |
| MovableObject implementation to provide the hook to the scene. More... | |
| class | Ogre::TerrainQuadTreeNode::Rend |
| Hook to the render queue. More... | |
Namespaces | |
| namespace | Ogre |
Copyright © 2012 Torus Knot Software Ltd

This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:25