#include "OgreGLESRenderTexture.h"#include "OgreGLESContext.h"#include "OgreGLESFrameBufferObject.h"Go to the source code of this file.
Classes | |
| class | Ogre::GLESFBORenderTexture |
| RenderTexture for GL ES FBO. More... | |
| class | Ogre::GLESFBOManager |
| Factory for GL Frame Buffer Objects, and related things. More... | |
| struct | Ogre::GLESFBOManager::FormatProperties |
| Frame Buffer Object properties for a certain texture format. More... | |
| struct | Ogre::GLESFBOManager::FormatProperties::Mode |
| Allowed modes/properties for this pixel format. More... | |
| struct | Ogre::GLESFBOManager::RBFormat |
| Stencil and depth renderbuffers of the same format are re-used between surfaces of the same size and format. More... | |
| struct | Ogre::GLESFBOManager::RBRef |
Namespaces | |
| namespace | Ogre |
Copyright © 2012 Torus Knot Software Ltd

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Last modified Sun Sep 2 2012 07:27:24