#include "OgrePrerequisites.h"#include "OgreResource.h"#include "OgreQuaternion.h"#include "OgreVector3.h"#include "OgreIteratorWrappers.h"#include "OgreStringVector.h"#include "OgreAnimation.h"Go to the source code of this file.
Classes | |
| class | Ogre::Skeleton |
| A collection of Bone objects used to animate a skinned mesh. More... | |
| class | Ogre::SkeletonPtr |
| Specialisation of SharedPtr to allow SharedPtr to be assigned to SkeletonPtr. More... | |
| struct | Ogre::LinkedSkeletonAnimationSource |
| Link to another skeleton to share animations. More... | |
Namespaces | |
| namespace | Ogre |
Defines | |
| #define | OGRE_MAX_NUM_BONES 256 |
Enumerations | |
| enum | Ogre::SkeletonAnimationBlendMode { Ogre::ANIMBLEND_AVERAGE = 0, Ogre::ANIMBLEND_CUMULATIVE = 1 } |
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Last modified Sun Sep 2 2012 07:27:25